Digital Tutors – Creature Texturing in MARI

Posted by michalegoodlow
Jun 20 2011

Digital Tutors - Creature Texturing in MARI

Digital Tutors – Creature Texturing in MARI

Our highly detailed textures for characters often be a difficult task to create. MARI gives us flexibility in the creation of these tissues, and at the same time you can paint us into a large number of high-resolution textures provides models break down. Courses in this series, we create high-resolution textures for the creatures will be the process of using the MARI. We are the geometry and texture channels, we start by establishing MARI project set up and working space.
From there, a color base prevents the components of our model. We can get a different look using different brush effects. We paint very quickly through the model to include realistic details, uses photos. In addition, we have an edge mask and a mask, including existing channels, such as, textured look at a few ways that you can use masking to help. Finally, all the channels or selected according to the number of different UV filter will look at how to set up patches. In the end, do not just texture a complete project, but in their model will have the tools needed to create high-resolution textures. If you are just starting out, and a completely new MARI, MARI Start Guide for all existing functions, as well as a good grasp of this powerful application to check the entry for MARI.

1. Introduction and project overview
2. Project Setting
3. Setting up the workspace
4. Basic tissue Blocking
5. Upper Body Painting
6. Painting in the stomach area
7. Painting a large chest piece
8. Images using the chest plates Painting
9. Using Information to add the channel masks
10. Painting shoulder plates
11. Add texture to legs
12. A texture image for the upper leg plates
13. Texturing the lower leg and knee
14. Add texture to the ankle and foot plates
15. Add texture for the hands
16. Finger painting
17. Painting the back muscles
18. Spinal tissue Painting
19. Add texture to the base of the neck piece and arm
20. Face painting
21. Adding fine detail in the face
22. Picture the top of the head shell
23. Shell side head image
24. Oral tentacles to create a tissue
25. Paint the remaining parts
26. Setting up filters by using the patches

Release Date: May 2, 2011
Project Files: Included (433 MB)
Required Software: MARI 1.2 and above
Video Format: FLV
Video: 1280 Г— 720 15fps VP6 16:09 ~ 700kbps
Audio: MPEG Audio Layer 3 44100Hz mono 96Kbps 1 channel

Digital Tutors - Creature Texturing in MARI

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