Krakatoa 1.6.1.44739 for 3dsMax | 27.62 Mb
It provides a pipeline for acquiring, caching, changing, modifying, distorting, culling, shading and rendering large quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects. Krakatoa в„ў integrates well with the Particle Flow, the flexible 3ds Max built-in Event-Driven Particle System, and provides data exchange capabilities for sharing particles with other 3D and simulation applications.
Features include rendering, particle and Voxel representation of the same data, support for shading and texturing using standard 3ds Max maps and materials, particle self-shadowing and shadow casting and matte objects, support for per-particle scatter, emission, absorption and density data, several models of light scattering incl. Surface, isotropic Phong, Henyey-Greenstein, and Schlick, Environment Reflections, motion blur and depth of field effects; Extinction Middle Ambient participants and more.
The pipeline manipulation of particles includes Particle Culling using arbitrary geometry and Particle Deformations using 3ds Max modifiers and Space Warps like deformation Twist Bend, PathDeform hedges and Free Form Deformation, Particle retiming using custom graphics, offset and limit behaviors range, particles access to data via a channel editor MagmaFlow powerful node-based, read and write access to data via MAXScript particles.
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