V-ray 2.00.04 for MAYA 2011, 2012 x32/x64

Posted by michalegoodlow
Jul 15 2011

V-ray 2.00.04 for MAYA 2011, 2012 x32/x64

V-Ray for Maya 2:00:04
2011 x32/x64 | 53.33 MB MB/59.45, 2012 x32/x64 | 49.94 MB MB/54.88
V-Ray for Maya is one of the latest developments by Chaos Group. Designed to meet the most demanding needs of VFX and film studios around the world, the rendering engine provides uncompromised stability, interactivity, ease of use and unprecedented speed.

Now, V-Ray for Maya allows you to render scenes of even greater complexity and more artists can rely on a rendering process faster. The full list of features provided by V-Ray for Maya includes material CarPaint, V-Ray rendering Select Light Element, texture PText, true 3D Motion Blur, Sky & Sun lighting system procedural, physical camera to match live video, and many others.

V-Ray for Maya has become a processor of choice of many renowned studios such as Method Studios, Zoic Studios, Lux VFX, The LAB NYC and many others. Less than two years since its official launch of the V-Ray has been used as a tool for rendering the last major award-winning films and productions.

Skin not fixed
V-Ray 2.0 for Maya Features
Overview
V-Ray RT CPU and GPU
V-Ray for Maya 2.0 now comes with interactive rendering on CPU and GPU.

SHADING
Support for efficient material layers – quickly make complex materials using the Blend material V-Ray Sub-surface scattering shader Fast – V-Ray Material FastSSS2 uses a pre-pass to create quickly and accurately the effects of subsurface scattering, with support for scattering two singles and multiples VRayCarPaintMtl – create stunning car paint shaders complete with flake base coat layers.
Support for Substance textures in Maya and Maya 2012 2011.5 – use the new V-Ray 2.0 with the textures in Maya Maya Substance 2011.5 and 2012 to create a wide range of procedural shaders for your projects
Shader VRayToon – add an amazing cartoon-like feel for your renderings.
Support for the refraction to dispersion VRayMtl – it uses the new features of wavelength dependent raytracing core and V-Ray allows you to create stunning close-ups of objects with refractive caustics that dazzle the eyes.
Automatic support for both style and texture Mudbox Mari tiles – V-Ray 2.0 can automatically load the correct texture bitmaps, depending on the object’s UV tiles provided.
Support for Maya fluid processing – the new V-Ray 2.0 recognizes and makes Maya fluids directly, with full support for GI and light scattering inside the volume.
PTeX textures – with V-Ray 2.0, you can stop worrying pTeX use UV coordinates and textures.

LIGHTS
Physically accurate lights – create realistic lighting using physically based lights, including lights and IES lights genuine area with support for texture mapping.
Efficient lighting environments HDR – IBL creating accurate solutions with sharp shadows in a fraction of the usual time of surrender

CAMERA
Lens distortion by displacement maps Nuke – VRay Physical Camera can use displacement maps of Nuke to completely match the distortion of his real camera
Support for the stereo camera Maya batch rendering mode – making their stereoscopic animations with V-Ray 2.0 and Maya batch rendering mode
Ability to disable motion blur camera – V-Ray 2.0 gives you a separate control to enable or disable the motion blur from camera shake.
Efficiency shutter for motion blur – motion blur render more realistic with manual control over the efficiency of the camera shutter

RENDER OUTPUT
Support for additional render elements – have full control over the composition, separating the elements make it pay off in
Output multi-channel scanline OpenEXR files with data window – eliminates the need to manually convert the multichannel OpenEXR files produced by V-Ray for scanline-based OpenEXR files for efficient processing of applications of composition.
VRayLightSelect rendering Element – extract the contribution of each light to the scene and compose all the lights back together and change their intensity in real time in any compositing software.
Final resolution of any problems caused by Distributed Rendering – the element to make new VRayDRBucket allows you to identify who become enslaved each bucket.

EFFECTS
DEPTHappropriate field with bokeh effects – create fast and accurate physics-based depth of field effects by using VRay Physical Camera
Motion blur need – efficient and accurate physically based real 3D motion blur effects using VRay Physical Camera.

TRANSLATOR SCENE
Python callback to the access and modification of the translated V-Ray scene before rendering – the powerful feature allows you to directly modify the scene before the V-Ray rendering VRay to fit seamlessly into your production line.
Support for. Vrscene rendering output with V-Ray Standalone

Optimizations
Dynamic loading of OpenEXR tiles – tiles OpenEXRs load on the fly with the help of new and improved texture VRayHDRI
On-demand geometry loading from disk – Proxy to use V-Ray to render millions of polygons with maximum efficiency of memory, storing the hard disk geometry.
Displacement mapping – to precisely control the displacement on a per object with the attributes Extra V-Ray Displacement.
Faster processing of dynamic geometry (displacement, skin, proxies, hair etc.) – new internal optimizations have led to further speed dynamic geometry, such as displacement, proxies, skin and hair, etc.
Faster rendering of subdivision surfaces, and hair VRayFur Maya – the new core of the improved V-Ray 2.0 can make the hair VRayFur, Maya and render-time subdivision surfaces much faster.

TOOLS
The tool can convert bin files to RealFlow ply2vrmesh files vrmesh -.. With the new version of the tool users ply2mesh V-Ray 2.0 RealFlow simulations can become very large as VRayProxy objects with memory efficiency improved significantly.
Extended irradiance map viewer tool – allows merging incremental irradiance map file to avoid redundant information, preview cache files light, manual deletion of unwanted samples, and the use of OpenGL display lists for more interactivity.
Img2tiledexr tool for mass conversion of many image formats common to the tiled OpenEXR files.

Read more: http://chaosgroup.com/en/2/vray_maya.html

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